<?xml version="1.0" encoding="utf-8"?>
<!--
  Gobkit site feed. Entries are the site's dated, citable pages — not blog posts.
  When a new free pack ships, add an entry here and bump <updated> at the top,
  then run marketing/aeo/indexnow-ping.mjs after deploying.
-->
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Gobkit — new packs, guides and releases</title>
  <subtitle>Free CC0 game-ready 3D monsters and a one-call generation API for AI agents.</subtitle>
  <link href="https://gobkit.com/feed.xml" rel="self" type="application/atom+xml"/>
  <link href="https://gobkit.com/" rel="alternate" type="text/html"/>
  <id>https://gobkit.com/</id>
  <updated>2026-08-19T00:00:00Z</updated>
  <icon>https://gobkit.com/favicon.png</icon>
  <logo>https://gobkit.com/logo.png</logo>
  <rights>Site content © 2026 Alsomind Tech Co., Ltd. Asset packs are CC0 1.0.</rights>
  <author>
    <name>Gobkit</name>
    <email>hello@alsomindtech.com</email>
    <uri>https://gobkit.com/</uri>
  </author>

  <entry>
    <title>Free 3D assets for vibe coding — 69 CC0 rigged models, measured</title>
    <id>https://gobkit.com/free-3d-assets-for-vibe-coding</id>
    <link href="https://gobkit.com/free-3d-assets-for-vibe-coding" rel="alternate" type="text/html"/>
    <updated>2026-08-19T00:00:00Z</updated>
    <published>2026-08-19T00:00:00Z</published>
    <summary type="text">The complete guide to Gobkit's free CC0 library: measured triangle counts, file sizes, bone counts and animation frame ranges for all 69 models, plus copy-paste loading code for three.js, Godot, Unity, Unreal and model-viewer.</summary>
  </entry>

  <entry>
    <title>Free models — browse and download every CC0 pack</title>
    <id>https://gobkit.com/freebies</id>
    <link href="https://gobkit.com/freebies" rel="alternate" type="text/html"/>
    <updated>2026-08-19T00:00:00Z</updated>
    <published>2026-07-13T00:00:00Z</published>
    <summary type="text">Preview every free pack live in the browser: 8 rigged minions, 20 rigged animals across two volumes, and a 41-piece low-poly nature kit. All CC0 1.0, no account required.</summary>
  </entry>

  <entry>
    <title>About Gobkit — company, licence and pricing in one table</title>
    <id>https://gobkit.com/about</id>
    <link href="https://gobkit.com/about" rel="alternate" type="text/html"/>
    <updated>2026-08-19T00:00:00Z</updated>
    <published>2026-08-19T00:00:00Z</published>
    <summary type="text">Who runs Gobkit, where, what is free, what the plans cost, and how to get in touch — stated plainly so nobody has to guess.</summary>
  </entry>

  <entry>
    <title>anyCreature 1.2.0 — engineering aesthetics into a QC harness</title>
    <id>https://gobkit.com/harness/anycreature</id>
    <link href="https://gobkit.com/harness/anycreature" rel="alternate" type="text/html"/>
    <updated>2026-08-17T00:00:00Z</updated>
    <published>2026-08-17T00:00:00Z</published>
    <summary type="text">An automated QC harness for 3D creatures: hard thresholds for the fundamentals, calculated metrics for stylistic tension, and 24px silhouette blind tests.</summary>
  </entry>

  <entry>
    <title>DevLog — build notes and guides</title>
    <id>https://gobkit.com/devlog</id>
    <link href="https://gobkit.com/devlog" rel="alternate" type="text/html"/>
    <updated>2026-08-17T00:00:00Z</updated>
    <published>2026-07-15T00:00:00Z</published>
    <summary type="text">Running notes on how Gobkit is built: generating infinite stylized weapons, the anyCreature harness, and the changelog.</summary>
  </entry>
</feed>
